

So I am definitely going back to not only the roots of BF2 but of AP as well. What you can assume from reading that is that there is about 5 years worth of content that hasn't really been seen a lot.ĭue to the mod having BF2: Unlimited Action as its foundation now, the gameplay will be a bit more akin to vanilla BF2. The BF2: Unlimited Action mod will be put on hold for now until I can decide its fate, but in all honesty both mods have a lot of common and it's safe to expect all the advertised content in that mod to make its way into the next release of Alpha Project. So what does the rebuild entails? In essence it means that I am slowly re-implement current Alpha Project features into the unreleased BF2: Unlimited Action mod that I have been working on for 5 years. Consistency is also one of the biggest things I stand by. Looking back at the final release I still think it's next to impossible to fix all the issues, so what I have been doing is to rebuilt the mod from scratch with a strict quality assurance policy. By that time only JONES and I were left in the team, so the task was not realistic with him leaving as well. When we stopped development I had immediately started my own project, because I had no motivation to fix and optimise the sheer amount of content that we included in the final release. I was mostly helping JONES out with general things such as getting weapon model variations prepped for the customisation amongst other things. I had been around for about a year leading up to the conclusion of the development and was really sad to see the mod ending. So it's been about 5 years since we officially stopped development on this mod. Please stay tuned and continue reading to get an idea of the road ahead. The feedback was a little beyond what I expected. Thanks for showing interest in this project by either reading this and/or for commenting on last month's post.
